Some cards exist as different versions of themselves. Let's look at Nether, the phoenix god. Nether exists as three variations of a similar card. Black Phoenix, Nether, the Ancient Phoenix and the final version is called Nether, the Phoenix God.
While progression cards have the same Base ability, the abilities and stats surrounding that card will be somewhat different, as seen in the example above. Their main ability and cost is the same, however their base stats are changing as well as transcendent abilities.
Heroes are the representations of the player in the game, each Hero has two abilities and the health total.
Base Activated Ability - This is the main ability of the Hero, these abilities can be used once per game. The only way the hero ability can be used again is with the Transcendent ability “Refresh”. Card with the ability “Refresh” will when entering the game make the hero power available to be used again.
Base Passive Ability - This ability is a passive ability that discounts a certain sub-type that the Hero has an affinity for in the Lore. In our case Eldor will discount the first Monster sub-type the player will play by 1. This ability can not be refreshed currently and is only usable once per game.
Life Total - The number in the bottom right of the Hero card is the life total of the player if they choose to play this hero card. They will start the game with that much health. Offensive Heroes will generally have less health and defensive ones more.
Energy augment system will modify your gameplay, based on the energy you choose.
While we have adopted the standard 1 resource per turn system, we wanted to take it a step further with the mechanic called “Energy Augments”.
Energy augments will change the way your deck plays. There are aggressive, defensive or utility options for the energy augments and you may choose any for your deck without limitations. Maybe you want an offensive energy in a defensive deck, lock your opponent while your energy does your work for you? Or maybe 8 energy isn’t enough for you and you want more? Whatever your choice, the playstyle of your deck changes drastically as well as your win conditions.
Energy augments give extra depth to deckbuilding and your favourite deck can be played in several different ways depending on the augment you choose.
Beings are the most represented type of cards in the game. They are cards that are played on the board with 8 slots. They are the only cards that can directly attack the hero.
Beings have certain sub-types, such as “Mage”. Certain sub-types will give additional benefits to beings of the same sub-type or will trigger stronger abilities.
Auras are cards that will enhance your beings, or provide utility. They are cards that provide strong passive effects, for a limited amount of time, as indicated by their decay timer. Once their timer runs out, they will automatically be destroyed.
Spells are cards that can be used only once for their ability. They will usually have very powerful abilities due to this and are sometimes needed to fend off the opponents advantage.